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DIY iOS Games: A Developer Guide – Anti Candy Crunch

DIY iOS Games: A Developer Guide – Anti Candy Crunch


The MATCH-4 Source Code in Swift 4, iOS 11 and Xcode 9

What Will I Learn?


  • create their own version of Anti Candy Crunch – an iOS source code that is provided in the course
  • set up Facebook, Firebase, AdMob, Chartboost, iTunes Connect for their new version
  • submit their new version (reskin) of the source code to be published on the App Store


  • You need to have a Mac
  • You need to be enrolled in the Apple Developer Program
  • NO coding skills required

DIY iOS Games: A Developer Guide – Anti Candy Crunch



Update – The source code is now updated to iOS11, Swift 4 and Xcode 9!

NEW FEATURE in v.2.3.0. (20.08.2017): Localization

Update (15.09.2016) – The source code is now updated to support iOS10, Swift 3 and Xcode 8!


Luca Petrucci is enrolled in this course and on 25 October 2016 his app “Jungle Smash Mania” was featured in the Italian App Store under “New and Noteworthy”!!!


Are you tired of reskinning the same old MATCH-3 source codes?

Do you want to leverage the awesome features of a game like Candy Crush Saga, but do not want to be a copycat?

Are you looking for a revolutionary MATCH-4 gameplay?

You are in good place! In this course you will get your hands on our latest source code “Anti Candy Crunch” and you will learn how to set it up and submit it to the App Store. In this course I will submit a reskin called Anti Cookie Crunch. Anti Cookie Crunch is already available on the App Store! Download it to take a look at what the source code can offer.

We wanted to create a game that will turn heads. While researching the market I’ve found that there are a LOT (some good, some bad) of MATCH-3 source codes.

What will make a bang is a new gameplay: Match 4 candies or more! Do not match 3!

This course takes you by hand and shows you how you can reskin and submit your very own version of Anti Candy Crunch to the App Store.

Features of the Anti Candy Crunch source code include:

  • Revolutionary MATCH-4 gameplay
  • Facebook Login
  • Facebook App Invites
  • Facebook Share
  • 3 Virtual Currency Pack In-app Purchases – This is where you will make money
  • No Ads In-app Purchase – This is where you will make money
  • Ads from AdMob (banner) and Chartboost (interstitial) – This is where you will make money
  • Rate My App System
  • More Apps Page
  • Game Center Leaderboard
  • Achievements
  • 108 Levels
  • 2 types of gameplay: timed or with moves
  • User data is saved into Firebase (user data is easily restored)
  • Facebook Friends and their scores are shown in the Map Scene
  • Random Level Mode
  • many more
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You will get your hands on the Anti Candy Crunch source code and hands on video tutorials how to put your own reskin of it on the App Store. Take a look at the free Introduction video to find out more.

Enrich your app portfolio with this delightful, addicting, fun and money maker source code! Enroll now!


11.0.12 – (16.07.2018)

• Fixed Game Center Leaderboard not sending correct data (file changed: Gameplay.swift, lines 936, 937)

11.0.11 – (01.07.2018)

• Fixed Launch Screen bottom white border on iPhoneX (file changed: LaunchScreen.stroyboard)

• Added option to reset stars count for level upon replay (file changed: Setup.swift, GameOver.swift, BDPlayerStats.swift)

11.0.10 – (10.05.2018)

• Fixed crash after buying No Ads IAP (file changed: Levels.swift)

11.0.9 – (09.05.2018)

• Fixed Rate Button not opening app Review Page (file changed: Settings.swift, Setup.swift)

11.0.8 – (03.05.2018)

• Fixed misplaced cookies when swiping really fast continuously (file changed: Gameplay.swift)

11.0.7 – (15.04.2018)

• Fixed background music issue when presenting an AdMob Interstitial ad (file changed: SmartAdMob.swift)

• Fixed interstitial issue delaying gameplay presentation (file changed: Setup.swift, Levels.swift, AppDelegate.swift)

11.0.6 – (05.04.2018)

• Fixed PlayerStats crash (file changed: GameViewController.swift)

11.0.5 – (30.03.2018)

• Added support for AdMob Interstitials (file changed: Levels.swift, GameViewController.swift, SmartAdMobConstants.swift, SmartAdMob.swift)

11.0.4 – (24.01.2018)

• Fixed Sound on/off button scaling infinitely down when tapped fast for several times (file changed: BDButton.swift)

• Fixed one png file not opening in Photoshop in the Resources folder

• Updated Resources folder with new assets

11.0.3 – (12.01.2018)

• Added option to animate matched cookies with png circles (file changed: Gameplay.swift, Setup.swift, Assets.xcassets)

11.0.2 – (05.01.2018)

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• Added Localization

11.0.1 – (27.12.2017)

• Fixed minor background music bug (file changed: GameViewController.swift)

11.0.0 – (21.12.2017)

• Rebuilt whole app; removed unnecessary features, images; made ui flow smoother


10.0.5 – (06.12.2017)

• Fixed Crash due to no internet connection in fetching localised prices to the In-app purchase buttons as Apple’s new requirements (file changed: GameScene.swift)

10.0.4 – (01.12.2017)

• Removed unnecessary UIActivityTypes from share (file changed: GameScene.swift)

10.0.3 – (01.12.2017)

• Added localised prices to the In-app purchase buttons as Apple’s new requirements (file changed: GameScene.swift)

10.0.2 – (27.10.2017)

• Removed App Invites functionality because with the release of the Facebook SDK version 4.28.0, App Links Hosting is deprecated. It will be supported until February 5, 2018.

10.0.1 – (23.09.2017)

• Added SmartReviewController.

10.0.0 – (20.09.2017)

• Updated code to Swift4 / Xcode9 / iOS11 / iPhone8 / iPhone8 Plus / iPhone X. This is a brand new project! You will need to start from scratch. Besides the obvious code changes one resource has been modified (TopPanel.png) and one new resource has been added (TopPaneliPhoneXExtension.png) – waiting for Facebook to fix the warnings in their SDKs (but they are only warnings – the code works fine with them)

2.3.1 – (08.09.2017)

• Fixed Facebook Friend profile images sometimes not showing up (files changed: WorldMapScene.swift).

2.3.0 – (20.08.2017)

• Added Localization – this is a BRAND NEW version of the code; almost all files have been changed – To update you will need to start to set up your app with this version.

2.2.1 – (04.08.2017)

• Fixed the following issue: When a user completes a level and at the same time completes an achievement, then first the achievement pops up (and sometimes also and ad). This leads to a conflict, because it cause the ‘You win’ popup to NOT show and the user goes back in a game that is already won….This is annoying for a user, because the user has to make another move to complete the already completed level. (Thank you GamingV1 for the bug report) – (file changed: GameScene.swift)

2.2.0 – (10.07.2017)

• Updated Pods

• Fixed all warnings

2.1.1 – (22.12.2016)

• Updated code to fix Valid Facebook App Invites coins to give ( file changed: GameViewController.swift – line 604 )

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2.1.0 – (10.11.2016)

• Fixed issues with SwiftKeychainWrapper ( file changed: Podfile; GameViewController.swift; PlayerStats.swift; SettingsScene.swift )

• Made the Star (that is after the counter of stars label) in the Gameplay to be a button that goes to the Shop. Thanks for the feature request phillip kidd ( files changed: GameScene.sks; GameScene.swift )

• Added button to Game Over Panel that goes to Main Menu. Thanks for the feature request simpleapps ( files changed: GameScene.sks )

2.0.4 – (06.11.2016)

• Improvement: AdMob banner now spans to the sides of the screen on all devices ( file changed: Main.storyboard )

• Updated project to automatic recommended settings

2.0.3 – (02.10.2016)

• Fixed Screen being cut in iPad Landscape Orientation ( for a quick patch all you need to do is: select your Target; go to General and in Deployment Info check “Requires Full Screen”)

2.0.2 – (15.09.2016)

• Updated Info.Plist file to avoid ‘Invalid Build’ when uploading to the App Store because of Facebook. Basically added the following:


<string>Facebook would like to access your photo library.</string>

2.0.1 – (15.09.2016)

  • Updated Info.Plist file to avoid ‘Invalid Build’ when uploading to the App Store. Basically added the following:


<string>Advertisement would like to create a calendar event.</string>


<string>Advertisement would like to use bluetooth.</string>

2.0.0 – (08.09.2016)

  • Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

1.0.2 – (05.09.2016)

  • Added Documentation file with link to Udemy

1.0.1 – (01.09.2016)

  • Added Alert showing Facebook App Invite progress and how much stars are given for the action

1.0.0 – (26.08.2016)

  • Initial Release


Who is the target audience?

  • This course is meant for students who want to enrich their iOS App Portfolio with a reskin of Anti Candy Crunch
  • This course is probably not for students who want to learn to code iOS apps (ex. learn Swift) because the app is already provided

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